Rather fortuitously for those veteran fans that are still alive, the wait for WC3's first add-on won't be quite as arduous or as lengthy. Due this summer, Blizzard is hard at work creating four new campaigns for The Frozen Throne that will follow on from those of the original game, with three Heroes searching for some trinket or other that will give them ultimate power and rid the world of evil.
Or something like that - suffice to say the storyline is intricately layered and compelling in the finest Blizzard tradition, but a lot less interesting on paper than it's sure to be when you play it first-hand.
And who are we to spoil the fun? Interestingly, the Orc campaign dispenses with the need to find the titular icy shitter, Blizzard instead promising a pure RPG-style affair - no resource gathering and base building required or en masse slaughter to endure - something of a first for an RTS game. The focus of Warcraft III was of course on its Hero units; specialist one-off troops that held special abilities, weapons and spells. Frozen Throne introduces a new Hero to each race, plus five Neutral Heroes, each of which will wield a dizzying array of magical attacks; from the Blood Mage who can summon a fiery phoenix, to what appears to be a pissed-up panda bear with the ability to gag his enemies with his alcoholic breath.
Ships are also making a welcome return, though only to the single-player game unfortunately, and warlords can now build shops and sell back items that they don't want. A bunch of other new units, items and item shops are also in place, all of them currently undergoing rigorous testing in the multiplayer betas. In addition, the new expansion will include an advanced toolset for players wishing to create their own Frozen Throne campaigns, including facilities for adding cut-scenes and voiceovers.
It's doubtful whether WC virgins will be tempted in by such a heavily story-driven solo game, but the already brilliant multiplayer is only going to get better.
Fastest-selling expansion pack ever? Save my name, email, and website in this browser for the next time I comment. Open the Installer, Click Next, and choose the directory where to Install. Let it Download Full Version game in your specified directory. Open the Game and Enjoy Playing. Features Forcing a continuous procedure game. Three distinct lobbies for each race. Jumping onto Blizzard's incredible Battlenet server - which automatically matches you up with a suitable opponent -proved too much of a temptation, and soon I was embroiled in hazy all-nighter sessions.
Weekends disappeared faster than a tub of lard at a fat club. However, it didn't stop there. As I strived to climb up Blizzard's real-time world league table - accessible 24 hours a day from the website - the addiction soon began to worsen. I started to move on from mere one versus one games, sneaking off during work hours to the dank sanctuary of PC ZONE'S ADSL room to indulge in the harder stuff - 2vs2,3vs3 and 4vs4 games and finally, free-for-alls-instead.
It wasn't long before my colleagues became suspicious, throwing sour-faced sideways glances at my permanently empty seat. The frantic RTS gameplay, the challenge of real-life competition and the four subtly varied races orc, human, night elf and undead to play as, soon laid to rest any doubts I had that the multiplayer game would suffer from the repetitiveness of its single-player counterpart, and my addiction deepened.
As the orcs I attacked mercilessly, using their offensive strengths to my advantage, but I used the defensive might of the humans to staunchly repel raids and hit the enemy on the counter-attack. Time and again I failed to beat off the cravings, using ever more pathetic excuses to slink off downstairs I need to take some screenshots.
I forgot my pen. I think my nose fell off in the basement and I need to go and look for it, etc every time being exposed as the pitiful online-inebriate that I had become by my now clued up work mates.
I tried concentrating on the downsides of my addiction, such as the annoyance of having my games disconnected midway through, due to sporadic problems with the host server. I tried to hate the game by staring for hours at my monumentally poor first few results brought about by the steep learning curve and the quality of the opposition. Won:1 due to opponent quitting mid game. But to no avail. The need to improve and its pure simplicity make it a multiplayer dream, and the lack of lag on even an ISDN line make it a joy to play.
Build a base, raise an army, level up a hero and then clash with the enemy in a bloody battle of wits. But I realise I have a problem. I know my life is disappearing down the drain like a bulletshaped turd down a U-bend. And I know I need help. But before you drag me away, lock me in a darkened room and watch me dribble chicken broth down my man-bib as I strive to conquer this affliction, let me have one more game.
It was hardly the most surprising announcement of the show, but Sierra's 'top secret' Warcraftlll was finally unveiled at ECTS and turned a few heads in the process. Rather than stick to the tried and tested real-time strategy genre, developers Blizzard decided to pen their own - the RPS, or role-playing strategy game.
Whether Blizzard's new addition to the gaming lexicon catches on, we shall see, but the game is sure to take off in a big way. Borrowing a look reminiscent of Bullfrog's post-Molyneux graphical direction, Blizzard have decided to follow the growing trend for full-3D strategy games. But the movement of the various units skeletal animation for each , and the impressive variety of the terrain easily dwarfs others' attempts, and the wealth of story-driven, in-game cut-scenes brings a cohesive story rich with scripted events.
Each unit, especially the hero in charge of them, has been given an injection of personality by way of 3D animated portraits that occupy the corner of the screen. Battles will be a lot smaller in scale than in previous Warcraft games, with resource management kept to a minimum and base building left almost automatic. Instead Warcraft 3 features heroes that gain in experience, a dynamic interface that provides many attacking options and a number of NPCs with which to interact and mindlessly slaughter.
Experience points will be doled out to the heroes throughout the game, and gold will be the currency needed to expand the ranks. Six races will feature humans, ores, demons, dwarfs - and two yet to be decided , each distinct in overall ability, with around 15 different units available to each. Magic will play a major part, with a range of spells that will be devastating in effect and appearance. Graphically, it's very I well polished already - but, unfortunately, we have at least a year to wait until Warcraft III appears.
When is a real time strategy game not a real-time strategy game? When it's a role-playing strategy game, it would seem, as this is how Blizzard is touting the third instalment of its immensely popular Warcraft series. Arguably its most highly anticipated title ever, Warcraft III represents something of a departure from the current generation of real-time strategy games, as well as a sizeable leap from previous incarnations.
Clearly the very mention of role-playing is enough to send shudders down the spine of any normal, right-thinking person, with its connotations of real ale, unkempt facial hair, questionable personal hygiene and limited social outlets. However, by introducing role-playing elements to the Warcraft universe, Blizzard intends to elevate strategy games to a new level of interactivity.
Click to expand Mefhisto said:. This version comes with many seriously changes, please raport ANY even ortography mistakes. Note that the fact that it leaves some temp data spread around one's system is not that enjoyable. I mean, the data stored in the My Documents and the temp folder.
If feasible. I will also check this issue myself, concerning W3IR. Until then Its really annoying to me. Kidd WhiteHeaven said:. That's to be expected from a tool that keeps settings for longterm. But if you could set the other tool to create the files in the same folder as the one chosen as destination for W3Tool. I know that RC does that, I did notice the fact, that's all. You could use the registry for global settings. Or an INI file near the exe. Hey, there is a config. It will stay clean and clear in all versions.
First version 1. Next version will be Final I think. Thanks You very much for advice! Last edited: Jul 29, Joined Sep 18, Messages 3. Just tell me excactly, where does my tool changes game, or everything else? I believe it does change the game, as of KeyBoard shortcuts? World editor Tweaking? Various game modes, and Advanced Game Configuration.. And also if it doesn't change anything then what is its purpose? You must log in or register to reply here. Similar threads. TFTLocal, a bannable tool or not?
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