The godfather ps2 limited edition




















This beats the rough-and-tumble aiming system in GTA because it gives you more control, precision and choice. You can pull off head-shots, limb-shots, knee-cap blasts, you name it. In fact, you'll be rewarded for all sorts of specialty kills, like blasting a thug's knees out, which EA has smartly left for you to discover on your own don't worry, it's not much of a spoiler.

Each specialty kill rewards you with respect points, so you're encouraged to experiment with various styles of killing; and it's great fun. The knee-cap thing is cool; by knee-capping an enemy, he drops down and the health circle indicates a drop in health.

He becomes totally vulnerable. You can then run up and perform all sorts of brutal execution moves, all of which are violent and enormously satisfying. The modified free mode turns off the default targeting system, enabling you to aim wherever you please, which technically solves the problem the default aiming system has only targeting tagged things.

Both systems also work well in medium to long-range fights. You're able to get around corners better, and solve some sticky situations with more control. But in an up-close battle the default and the free-range systems are a nightmare. The aiming system is unique and I like it most of the time. But if more than one enemy sneaks up on you or you're crowded by a few enemies, you're in for trouble. Switching from one enemy to the next in a crowded room is a rough art that serves only to frustrate.

You'll also find that switching from manipulation to hand combat to gun combat is awkward. Here's a common example: Say your weapon isn't out and an enemy quickly appears with a bat. If you don't whip out the gun prior to his arrival, you may end up trying to grapple with him instead of shooting him. I've died many times trying to do this. One of the mechanics I really dislike is the Molotov Cocktail throw. They're difficult to throw well and, more often then not, its damage radius will hurt you.

I once stood behind a car and vainly attempted to hurl a cocktail over. It didn't cross the car's roof and I ended up burning to death. It was funny to see a polygonal form of myself running around in flames, but the cocktails, I concluded, are a huge liability.

The analog fighting system has its own plusses and minuses, too. You press the left trigger to hold or target an enemy and then use the right trigger to shoot or punch. Built-in animations show your character's agile flexibility as he punches away. By moving the analog stick in various ways you perform a small array of punches.

Again, EA has purposefully hidden a bunch of great moves in here, from headbutts to neck-breakers to finishing punches. It's another great area to explore and it's good fun. But don't expect Fight Night. It's a pretty simple system. The fact is, with all of the moves and mechanics in The Godfather, they won't all come easy at first.

The game has a bit of a learning curve and the first hour or so might drive you off. The systems work well enough, but the initital time spent is frustrating and linear, and it doesn't actually represent the rest of the game well. As with the mechanics in most third-person shooters, you're required to learn them and work around their weaknesses. Hopefully you'll overcome them to such an extent that you'll enjoy mastering them.

I feel that the mechanics work well enough in mid-range fights, but in up-close battles they're difficult and problematic. Quickly and efficiently switching from guns to hand combat and back is exasperating, and it shows this game's, and the genre's, inherently trial-and-error-style design.

One of the things that you can count on is decent AI. It's not terribly smart but not bucket-headed either. Enemies will instantly respond when you pull out a gun. They'll start firing. They'll run for cover. They'll duck and either blind fire or pop out and fire and then duck again. They use cover well. Later on in the game, the Barzoni thugs become a genuine nuisance. As you near the later stages, you'll need to pull off precise headshots and well-timed attacks or the shotgun-wielding old guys -- who take several shots to kill -- will rip into you in seconds.

Likewise, the inhabitants of the five New York territories respond well too. Their reactions work in a few ways. One, you can walk up to an enemy, press engage, and they'll say something. Most conversations aren't conversations at all: They're dull one-liners. There is little of the witty banter heard in GTA.

Instead, there are weak attempts at humor though not nearly as bad as the dialog in True Crime. A few times when I bought an illegal gun on the street or bribed a cop, I remember hearing a few funny lines. What is very interesting and unique to the game is how NPCs react to your actions on a global level.

At first, NPCs will rip off scathing one-liners about your scruffy demeanor, rude ways, or say something else impertinent. As you start taking over the businesses in Little Italy and beyond, however, NPCs will respond to you positively.

They like the fact that you're "cleaning up the neighborhood. If you treat them well, others will act in kind. The more businesses you take over, the more women you flirt with and the more success you have, the more respect the world has for you. It's a neat system that makes the game distinct and enjoyable. That leads to one of the game's best and most addicting aspects: taking over businesses and rackets.

The Godfather is both a linear game and a wide-open one. You'll fight and gun down Tessio, you'll knock out the leaders of all the five families while Michael's child is being baptized, and you'll help deliver the horse head to the racist movie director. These scenes push the story forward and are part of the central plot. However, the game is much bigger than the main story. Once you get past the first few missions, the world of s New York is your oyster. You're encouraged to take over businesses in any of the five territories.

This means hundreds of store fronts, many of which have illegal rackets hidden behind them. For the first 10 hours I skipped the main story and took over businesses.

It's awesome fun. Each store owner has a weakness, be it fear of getting hit, shot, or of their customers getting shot. Some store owners are easy to persuade. You just press extort and they'll easily comply. Sometimes they'll comply even if their business is being protected by another family. Usually, however, that's not the case. Store owners almost always put up a protest or a fight, and ferreting out their weakness and manipulating them is not only unique to this game, it makes sense on a deep level.

You'll also be rewarded by finding their weaknesses with points. More importantly, however, is this: Once you control a business, all its locked doors are automatically opened.

A majority of businesses host rackets in the back, and they prove key obstacles in completely running a city. A business won't fully turn, and the icon on the map won't switch to a Corleone symbol, until both businesses, in front and back, are turned.

The Godfather is smartly designed in this way. It gives you options to confront store and racket owners. You can run in guns blazing and terrorize everyone. Or you can work smart, not sweaty. Just walk in, extort the racket owner, and all the goons waiting around to kick your ass, are instantly effed.

Sometimes the guys in the rackets put up a fight anyway and you're instantly thrown into a combat situation. This reminds me: the weapon choices all come straight from the movie. They're s weapons: snub-nosed guns, long-barrel shotguns, pistols, revolvers, magnums, Tommy guns, bats, pipes and Molotov Cocktails.

The revolvers are powerful body stoppers, but it's the shotguns that are most impressive. Aimed from a medium or short range, the shotguns take out an enemy cold. The impact of a well-aimed shot is insane and the sound is smartly captured and delivered. You can pick up any weapon an enemy leaves on the ground; they don't take damage, and you can carry as many as you can find. All of them are upgradeable, too.

Entering these businesses doesn't require a cutscene or a load time. Seems simple, really, but GTA doesn't offer that option. In another nice touch, the businesses have several floors, garages, rooms -- they're deep -- sometimes they may even lead out to an alley.

You'll find that the territories don't look all that different from another; in fact, the repetitious texturing and cloned neighborhoods prove to make navigation difficult, aside from looking dull and monotonous.

But the businesses, when they're not cloned, show interesting architecture. For instance, you can enter most churches through a few doors. There are several doors inside, and one of them always leads to a corrupt FBI agent.

Paying off FBI agents works into the system of power as well. When slogging into a rival family compound or warehouse, you usually push the Vendetta meter to its brink and once it goes off, you'll have a limited amount of time to take care of it -- by either taking over a warehouse of bribing an FBI agent.

If you fail, you'll lose the mob war and businesses in your territory are taken over or attacked. When they're not cloned versions of one another, the warehouses, hotels, bars, and similar buildings prove interesting.

Taking over businesses and rackets clearly proves to be the most fun thing to do. It provides money, power, and territory. It provides choices. And it's great tactical fun. While EA did a poor job of constructing areas that look different and unique making it tough to get around without constantly checking the map , it did a better job of giving you reasons to explore the enormous world around you.

Several games of this nature don't offer compelling reasons like this, but EA's game does. You'll want to take over businesses, rackets, warehouses and, eventually, family compounds, to become the Don of New York. And you'll have to travel over a large map to do it. While taking over businesses and rackets does eventually become a little mundane and repetitive -- I beat the story-part of the game in 30 hours, yet still hadn't taken over three of the five territories -- EA tried to give players something worth searching for.

Instead of the hidden packages you're used to it GTA, you search for canisters. These provide you with scenes from the first Godfather movie not terribly well compressed , and other cutscenes and things.

There are of them, thus gamers who love collecting stuff will enjoy them, even if they don't give you all that much. I mean, haven't you already seen The Godfather a billion times?

I guess if you haven't, these come in handy. Weapons offers another good reason to explore. Though a dead enemy offers whatever guns and money he once owned, if you're after a specific weapon, the map shows where to buy them.

Shady men reside in alleyways and dark corners of the city, ready to sell you weapons, and you can see where they hang out on the menu map. About this product. Open box. Make an offer:. Auction: Brand New. Stock photo. Brand new: Lowest price The lowest-priced brand-new, unused, unopened, undamaged item in its original packaging where packaging is applicable.

The Godfather. SlipCover Variant. See all 3 brand new listings. Buy It Now. Add to cart. Sold by powercollectors About this product Product Information EA Games makes an offer it hopes fans of Mafioso mythology cannot refuse, in this video game translation of the award-winning Francis Ford Coppola film.

Players take the role of a small-time thug, newly inducted into the Corleone family and looking to make it big. By running missions for the family in the game's rendition of s New York City, players can earn the respect of the family and be promoted to positions of power and influence in the organization.

The game is designed to track the player's decisions and interactions throughout the criminal career, such that NPCs will remember how they were treated in the past and react appropriately in future dealings. In order to encourage players to truly take on the role of their own Corleone henchman, EA Games' The Godfather offers a "MobFace" custom character creator which allows for adjustment of physique, facial features, and attire.

All other major characters featured in the game are voiced by the actors who played them in the movie, including Marlon Brando posthumously as Don Vito Corleone, James Caan as Sonny Corleone, and Robert Duvall as consigliere Tom Hagen.

Leap into the Mario Puzo book and Paramount Pictures film as part of the Corleone family in New York Create a gangster and earn respect through fear and intimidation as you strive to become the next Don Take care of fa.

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